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author | Brian Paul <brian.paul@tungstengraphics.com> | 2003-12-06 17:26:50 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2003-12-06 17:26:50 +0000 |
commit | 99cfc4ecbcefb73ce0e2f99d2c802175c1e791d9 (patch) | |
tree | 810991c70215d2dedd563b6b7059e06f8f5a9011 /docs/glfbdev-driver.html | |
parent | a763123b35ac4f7bd1b3a47b5b3180f217a3b81d (diff) |
Basic info about the glFBDev interface/driver.
Diffstat (limited to 'docs/glfbdev-driver.html')
-rw-r--r-- | docs/glfbdev-driver.html | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/docs/glfbdev-driver.html b/docs/glfbdev-driver.html new file mode 100644 index 0000000000..804b2c11b9 --- /dev/null +++ b/docs/glfbdev-driver.html @@ -0,0 +1,88 @@ +<HTML> + +<TITLE>Mesa glFBDev Driver</TITLE> + +<BODY text="#000000" bgcolor="#55bbff" link="#111188"> + +<center><H1>Mesa glFBDev Driver</H1></center> + + +<H1>1. Introduction</H1> + +<p> +The GLFBDev driver interface allows one to do OpenGL rendering into a +framebuffer managed with the Linux's fbdev interface. +</p> + +<p> +Basically, the programmer uses the fbdev functions to initialize the +graphics hardware and setup the framebuffer. +Then, using a calls to Mesa's glFBDev API functions, one can render +into the framebuffer with the OpenGL API functions. +</p> + +<p> +Note, only software rendering is supported; there is no hardware +acceleration. +</p> + + +<p> +The GL/glfbdev.h header file defines the glFBDev interface. +</p> + +<p> +The progs/fbdev/glfbdevtest.c demonstrates how to use the glFBDev interface. +</p> + +<p> +For more information about fbdev, see the +<a href="http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html" target="_parent"> +Framebuffer Howto</a> +</p> + + +<h1>2. Compilation</h1> + +<p> +To compile Mesa with support for the glFBDev interface: +<pre> + XXX todo +</pre> + +<p> +When compilation is finished look in progs/glfbdev/ for the glfbdevtest demo. +</p> + +</p> +xxx todo +</p> + + +<h1>3. Compiling and linking glFBDev programs</h1> + +<p> +xxx todo +</p> + + + +<h1>4. Running glFBDev programs</h1> + +<p> +First, you need to have a working fbdev environment. +See the +<a href="http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html" target="_parent"> +Framebuffer Howto</a> for information. +</p> + +<p> +Programs must be run with root permission. +</p> + +</p> + + + +</body> +</html> |