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authorBrian <brian.paul@tungstengraphics.com>2007-10-31 09:44:01 -0600
committerBrian <brian.paul@tungstengraphics.com>2007-10-31 09:57:47 -0600
commit7f80dc1ebe0a7fb8cc06268e4d4d508d0ea70df9 (patch)
treedc0c43739ac7af4f438e10112178772e1ff749e4 /docs/helpwanted.html
parent5cb203433ab5c4e54a7386a816263a237c716aa2 (diff)
updated list
Diffstat (limited to 'docs/helpwanted.html')
-rw-r--r--docs/helpwanted.html39
1 files changed, 8 insertions, 31 deletions
diff --git a/docs/helpwanted.html b/docs/helpwanted.html
index 346f093d64..4cd92b97a9 100644
--- a/docs/helpwanted.html
+++ b/docs/helpwanted.html
@@ -6,7 +6,7 @@
<BODY>
-<H1>Help Wanted</H1>
+<H1>Help Wanted / To-Do List</H1>
<p>
We can always use more help with the Mesa project.
@@ -14,36 +14,13 @@ Here are some specific ideas and areas where help would be appreciated:
</p>
<ol>
-<li><p>
- Generate the src/mesa/main/enums.c file with a Python script which
- uses the gl_API.xml file.
- </p>
-<li><p>
- Try to auto-generate the display list "save" functions seen in dlist.c
- using a Python script and the gl_API.xml file.
- The gl_API.xml file will probably need a new tag to indicate whether or
- not each function gets compiled into display lists.
- </p>
-<li><p>
- Maintenance of assembly language files on Linux, Windows and SPARC systems.
- </p>
-<li><p>
- Help to incorporate the 3Dlabs' shading language compiler for OpenGL 2.0.
- </p>
-<li><p>
- Implement assembly language (SSE/MMX) code generation for
- vertex/fragment programs.
- </p>
-<li><p>
- Windows 98/NT driver building, maintenance and testing
- (Karl Schultz has been doing a great job of this lately).
- </p>
-<li><p>
- Maintenance and testing of various drivers, such as DOS/DJGPP, GGI, etc.
- </p>
-<li><p>
- Write new tests for Glean.
- </p>
+<li>
+Enable -Wstrict-aliasing=2 -fstrict-aliasing and track down aliasing
+issues in the code.
+<li>
+Windows 98/NT driver building, maintenance and testing
+<li>
+Maintenance and testing of lesser-used drivers, such as DOS/DJGPP, GGI, etc.
</ol>