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authorJerome Glisse <jglisse@redhat.com>2010-07-28 19:59:38 -0400
committerJerome Glisse <jglisse@redhat.com>2010-07-28 19:59:38 -0400
commit35e044ab562b65aa53f9d9d7b5885e6a887774bb (patch)
tree7609cc9e28fff347ec110a5c1f642fe9ccf0079e /docs/relnotes-6.4.2.html
parent6f0f6c64596b7bbbfa96e8af6715565e37efa91e (diff)
r600g: switch btw flat/linear interpolation
I am not sure how to properly handle flat shading regarding non color parameter to fragment shader. It seems we should still interpolate non color using linear interpolation and flat shade only apply to color. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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