diff options
author | Eric Anholt <eric@anholt.net> | 2007-05-18 14:14:12 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2007-05-18 14:14:12 -0700 |
commit | 1bdee1853627e08894bd267b8f0ec176a1b5978f (patch) | |
tree | 78c3b8bb81e866de4544d2621abb633b008095ab /docs/relnotes-6.5.3.html | |
parent | c085e350df593ab2af60f53b86265db4c3eab38a (diff) | |
parent | 4fca6bfa5d211a093c54b0bbeadaa38081e8c141 (diff) |
Merge branch 'master' into i915-unification
Conflicts:
src/mesa/drivers/dri/common/dri_bufmgr.c
src/mesa/drivers/dri/common/dri_drmpool.c
src/mesa/drivers/dri/i915tex/intel_batchpool.c
src/mesa/drivers/dri/i915tex/intel_buffer_objects.c
src/mesa/drivers/dri/i915tex/intel_regions.c
src/mesa/drivers/dri/i915tex/intel_screen.c
src/mesa/drivers/dri/i915tex/intel_screen.h
Diffstat (limited to 'docs/relnotes-6.5.3.html')
-rw-r--r-- | docs/relnotes-6.5.3.html | 78 |
1 files changed, 54 insertions, 24 deletions
diff --git a/docs/relnotes-6.5.3.html b/docs/relnotes-6.5.3.html index d7249aec8f..0d68d99013 100644 --- a/docs/relnotes-6.5.3.html +++ b/docs/relnotes-6.5.3.html @@ -8,27 +8,53 @@ <body bgcolor="#eeeeee"> -<H1>Mesa 6.5.3 Release Notes / (in progress)</H1> +<H1>Mesa 6.5.3 Release Notes / April 27, 2007</H1> <p> -Mesa 6.5.3 is a 6.5 follow-on development release with many internal changes. +Mesa 6.5.3 is a development release with many changes and new features. +Mesa 7.0 is expected to follow shortly. </p> <h2>MD5 checksums</h2> <pre> -TBD +39f33ea64e34e2d5b20640b008b57649 MesaLib-6.5.3.tar.gz +46359457147c469745f24b5074a186f0 MesaLib-6.5.3.tar.bz2 +a8946fa861634ce15971396f47992c41 MesaLib-6.5.3.zip +08e26948d57eaca74d02a530b2d8106e MesaDemos-6.5.3.tar.gz +8af91773ab2653fe537499676b05f2e8 MesaDemos-6.5.3.tar.bz2 +783f81b171bf89b0929abc894efd25a6 MesaDemos-6.5.3.zip +9467d415388fe1ad82991fb20704b812 MesaGLUT-6.5.3.tar.gz +360843e46b7ebb6909290b023f9b26fa MesaGLUT-6.5.3.tar.bz2 +7686065e5c15a30de08a1610860b6840 MesaGLUT-6.5.3.zip </pre> +<h2>Shared library numbering</h2> +<p> +Mesa 6.5.3 supports the OpenGL 2.0/2.1 API. However, the (unix) +shared library version is still 1.5 (i.e. libGL.so.1.5.xxxxxx). +Bumping the shared library version to 2.x would cause linking problems +with existing OpenGL applications. Since OpenGL 2.x is backward +compatible with OpenGL 1.x the shared library version number doesn't +have to be incremented (which would indicate an incompatible ABI). +</p> +<p> +Other OpenGL vendors name their OpenGL 2.x libraries libGL.so.1.0.xxxxx +for the same reason. +</p> + + + <h2>New features</h2> <ul> -<li>OpenGL 2.0 support. -<li>Entirely new Shading Language code generator. +<li>OpenGL 2.0 and 2.1 API support. +<li>Entirely new Shading Language code generator. See the +<a href="shading.html">Shading Language</a> page for more information. <li>Much faster software execution of vertex, fragment shaders. -<li>New vertex buffer object infrastructure (replaces old array_cache code). +<li>New vertex buffer object (vbo) infrastructure <li>Updated glext.h file (version 39) -<li>Updated glxext.h file (version 18) +<li>Updated glxext.h file (version 19) <li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so "multiple render targets" are really supported. </ul> @@ -43,18 +69,22 @@ TBD <li>Overlapping glCopyPixels with negative Y zoom didn't work (bug 10521) <li>Fixed a number of framebuffer/renderbuffer reference counting bugs <li>Fixed a few bugs in software-emulated alpha planes +<li>Assorted minor bug fixes in glCopy/DrawPixels, glPixelZoom, etc. +<li>Assorted DRI driver bug fixes. +<li>Fixed a number of bugs that prevented "depth-peeling" rendering from working. </ul> <h2>Internal code changes</h2> - <ul> -<li>Massive changes to the Shading Language compiler. -<li>The _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and -_TnlProgram fields have been moved. -<li>The ctx->Vertex/FragmentProgram._Current fields point to the program -in effect, whether it comes from a shader, user-program or generated -fixed-function program. +<li>Old array_cache module replaced by new vbo module. All geometry +rendering is now cast in the form of vertex buffer objects. +<li>Massive changes to the Shading Language compiler and related state. +<li>Vertex/fragment shaders are compiled into GPU instructions and +programs very similar to GL_ARB_vertex/fragment_program. +<li>Vertex and fragment programs are executed with the same code now. +<li>The SSE-optimized vertex program path has been removed since it didn't +support more than 12 temp registers, didn't support branching/looping, etc. </ul> @@ -72,17 +102,17 @@ fixed-function program. Driver Status ---------------------- ---------------------- DRI drivers varies with the driver -XMesa/GLX (on Xlib) implements OpenGL 2.0 -OSMesa (off-screen) implements OpenGL 2.0 +XMesa/GLX (on Xlib) implements OpenGL 2.1 +OSMesa (off-screen) implements OpenGL 2.1 +Windows/Win32 implements OpenGL 2.1 Glide (3dfx Voodoo1/2) implements OpenGL 1.3 -SVGA implements OpenGL 1.3 -Wind River UGL implements OpenGL 1.3 -Windows/Win32 implements OpenGL 1.5 -DJGPP implements OpenGL 1.5 -GGI implements OpenGL 1.3 -BeOS implements OpenGL 1.5 -Allegro needs updating -D3D needs updating +SVGA unsupported +Wind River UGL unsupported +DJGPP unsupported +GGI unsupported +BeOS unsupported +Allegro unsupported +D3D unsupported </pre> </body> |