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authorIan Romanick <ian.d.romanick@intel.com>2008-09-29 12:18:06 -0700
committerIan Romanick <ian.d.romanick@intel.com>2008-09-29 12:18:06 -0700
commitd806d451e660bb582c04947ae3bd8b95173e8fd4 (patch)
treeadedcbc584c4790b2808e2693d853b7aa15f5f6d /docs/relnotes-7.0.1.html
parentfc13269b820a842b401b7a7a4aed098e59b25b91 (diff)
GLSL: AttachShader returns INVALID_OPERATION for repeated attach
The GL_ARB_shader_objects spec says that glAttachShaderARB is supposed to return GL_INVALID_OPERATION if a shader is attached to a program where it is already attached. _mesa_attach_shader perviously returned without error in this case.
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