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authorEric Anholt <eric@anholt.net>2010-10-19 09:44:20 -0700
committerEric Anholt <eric@anholt.net>2010-10-19 10:48:56 -0700
commit32573792de559c4dbad766a7cfcf02ea71f5047f (patch)
treec774b8d2f3e32bdfcdea052f77f43910c6289463 /docs/relnotes-7.0.3.html
parent36dde032a4f7d6a8b68c1adc8e829816e2e8826e (diff)
i965: Tell the shader compiler when we expect depth writes for gen6.
This fixes hangs in some Z-writes-in-shaders tests, though other pieces don't come out correctly. Bug #30392: hang in fbo-fblit-d24s8. (still fails with bad color drawn to some targets)
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