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author | Ian Romanick <ian.d.romanick@intel.com> | 2010-08-05 17:29:15 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2010-08-05 17:29:15 -0700 |
commit | 0a09d679ca97dcb634a939df2110a90c9504e2ec (patch) | |
tree | e9533edc3c924c806c5c764463a8ab2fa4db41c8 /docs/relnotes-7.1.html | |
parent | 1e0f0459e0ca8b9f0c67f8178e5189b8cfd6078c (diff) |
glsl_type: Don't have two versions of a type with the same name
Previously some sampler types were duplicated in GLSL 1.30 and
GL_EXT_texture_array. This resulted in not being able to find the
built-in sampler functions when the extension was used. When the
built-in functions were compiled, they bound to the 1.30 version.
This caused a type mismatch when trying to find the function. It also
resulted in a confusing error message:
0:0(0): error: no matching function for call to `texture2DArray(sampler2DArray, vec3)'
0:0(0): error: candidates are: vec4 texture2DArray(sampler2DArray, vec3)
0:0(0): error: vec4 texture2DArray(sampler2DArray, vec3, float)
Diffstat (limited to 'docs/relnotes-7.1.html')
0 files changed, 0 insertions, 0 deletions