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author | Brian Paul <brianp@vmware.com> | 2009-09-14 17:24:25 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-09-14 17:24:25 -0600 |
commit | b8b774c775b672c89f1f4007c7b9575052d85739 (patch) | |
tree | cf2cdeaec5488e236c4a897be60ee451ae1b37d9 /docs/relnotes-7.5.2.html | |
parent | 1402ea8f3984e5d8659ff2d923d438ecbf79042e (diff) |
glsl: remove extra #version directives from concatenated shader sources
When we concatenate shaders to do our form of poor-man linking, if there's
multiple #version directives, preprocessing fails. This change disables
the extra #version directives by changing the first two chars to //.
This should help with some Wine issues such as bug 23946.
Diffstat (limited to 'docs/relnotes-7.5.2.html')
0 files changed, 0 insertions, 0 deletions