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author | Brian Paul <brian.paul@tungstengraphics.com> | 2004-09-14 20:40:55 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2004-09-14 20:40:55 +0000 |
commit | f18fc687071a71a6f821a779a83b435f80d55b64 (patch) | |
tree | f62b3ad5e4c86aeb85d54d542482349e6e639fe1 /docs/utility.html | |
parent | d84f09306cc0413b7a8d9529769daf9d69b68c3d (diff) |
Repeatedly deleting a texture ID with glDeleteTextures() could lead to a crash.
Added a DeletePending flag to texture object struct to fix that.
Other misc clean-ups.
Diffstat (limited to 'docs/utility.html')
0 files changed, 0 insertions, 0 deletions