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author | Eric Anholt <eric@anholt.net> | 2009-09-03 09:11:44 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2009-09-04 14:20:08 -0700 |
commit | 8f7f22ca1d1594f9a4c6bdef181e24cbdd2c921c (patch) | |
tree | 3aaa5338d3d40487b5f901d28280844d170bf353 /docs/versions.html | |
parent | 9216b4e7be942fed432ceb42a4337d7298d0bc6c (diff) |
i965: Add support for KIL_NV in brw_wm_emit.c
I ran into this lack of support when writing a shader that always discarded
the fragments.
Diffstat (limited to 'docs/versions.html')
0 files changed, 0 insertions, 0 deletions