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authorBrian Paul <brian.paul@tungstengraphics.com>2002-11-04 20:31:55 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2002-11-04 20:31:55 +0000
commit4b01eb6e08c7df44728a3e1c578b1cd8595e12eb (patch)
treea77c54dfa7f4e339c2c6aa5897bb335e3a75d278 /docs
parent7d4d41a9843622df5a59e2a9dd3e328f8bb33fc5 (diff)
minor revision to 4.1 features
Diffstat (limited to 'docs')
-rw-r--r--docs/VERSIONS5
1 files changed, 2 insertions, 3 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 3ac297fd49..5fce3eb768 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1,4 +1,4 @@
-$Id: VERSIONS,v 1.108 2002/11/04 20:31:09 brianp Exp $
+$Id: VERSIONS,v 1.109 2002/11/04 20:31:55 brianp Exp $
Mesa Version History
@@ -1044,7 +1044,7 @@ Mesa Version History
- assorted conformance fixes for 16-bit/channel rendering
- texcombine alpha subtraction mode was broken
- fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
- - clamp colors to [0,1] in OSMesa if GLchan==GLfloat (Gerk Huisma)
+ - clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma)
- fixed divide by zero error in NURBS tessellator (Jon Perry)
- fixed GL_LINEAR fog bug by adding clamping
- fixed FP exceptions found using Alpha CPU
@@ -1055,7 +1055,6 @@ Mesa Version History
Changes:
- New spec file and Python code to generate some GL dispatch files
- Glide driver defaults to "no" with autoconf/automake
- - floating point color channels now clamped to [0,inf)
- updated demos/stex3d with new options