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authorEric Anholt <eric@anholt.net>2010-04-29 13:35:56 -0700
committerEric Anholt <eric@anholt.net>2010-04-29 13:37:27 -0700
commitee29b861298bd165e6b104b218f31c78aed3682a (patch)
tree0ea0c8424dea635aaf9c19cf096af100b92aed69 /docs
parent07a248a3664e4cd63c98ff3478bdd9b1e45c1398 (diff)
i965: Reject shaders with uninlined function calls instead of hanging.
Most of the failure from using uninlined function calls ends up being just bad rendering, but nested function calls in the VS currently hang the GPU, so reject them and explain why.
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