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authorBrian Paul <brianp@vmware.com>2011-02-28 18:24:30 -0700
committerBrian Paul <brianp@vmware.com>2011-02-28 18:24:30 -0700
commit9d20849516fe34bb0a430b007cef7878858cf0c7 (patch)
tree67c226c5ccade1c0eb30f3c3e76443c81ffbd586 /docs
parent7e161bcf11d539ecc2482b71b21783a23e36f596 (diff)
mesa: remove GL_SGI_texture_color_table support
It was only implemented in the swrast driver and probably not used by any applications. A modern app would use a dependent/chained texture lookup in the fragment shader.
Diffstat (limited to 'docs')
-rw-r--r--docs/relnotes-7.11.html2
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/relnotes-7.11.html b/docs/relnotes-7.11.html
index 4b1730b17e..277339bc4c 100644
--- a/docs/relnotes-7.11.html
+++ b/docs/relnotes-7.11.html
@@ -53,6 +53,8 @@ tbd
<ul>
<li>The Windows MSVC project files have been removed. They haven't been maintained
in quite a while. Building with SCons is an alterantive.
+<li>Removed GL_SGI_texture_color_table support from swrast driver - the only
+driver that implemented it.
</ul>