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authorBrian Paul <brian.paul@tungstengraphics.com>2004-08-10 15:40:20 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2004-08-10 15:40:20 +0000
commitd462841384f69dafb4408448b32fbe88828822c5 (patch)
tree80886d6e5e87812c5bd6cfc55a2e767cdd2a819c /docs
parent52a5cc0baef6cb1a6b516e28b93302a6da9c7ebe (diff)
updated glext.h and glxext.h files
Diffstat (limited to 'docs')
-rw-r--r--docs/VERSIONS2
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS
index 2cb781b1ac..9f448773ed 100644
--- a/docs/VERSIONS
+++ b/docs/VERSIONS
@@ -1248,7 +1248,7 @@ Mesa Version History
- option to walk triangle edges with double-precision floats
(Justin Novosad of Discreet) (see config.h file)
- support for AUX buffers in software GLX driver
- - updated glext.h to version 23
+ - updated glext.h to version 24 and glxext.h to version 6
- new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
Changes:
- fragment fog interpolation is perspective corrected now