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author | Brian <brian@nostromo.localnet.net> | 2007-04-22 15:32:10 -0600 |
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committer | Brian <brian@nostromo.localnet.net> | 2007-04-22 15:32:10 -0600 |
commit | d59e6f233b02ffe2c36c2fb89ec26c208a421540 (patch) | |
tree | 9a8919f117ec78e45bc66b6e1fcb7181562292e7 /docs | |
parent | ad02042db2802733bc27809ad05d97db5966fd11 (diff) |
import glxext.h version 19
Diffstat (limited to 'docs')
-rw-r--r-- | docs/relnotes-6.5.3.html | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/relnotes-6.5.3.html b/docs/relnotes-6.5.3.html index 0d0398aaf4..61ae904d02 100644 --- a/docs/relnotes-6.5.3.html +++ b/docs/relnotes-6.5.3.html @@ -46,7 +46,7 @@ for the same reason. <li>Much faster software execution of vertex, fragment shaders. <li>New vertex buffer object (vbo) infrastructure <li>Updated glext.h file (version 39) -<li>Updated glxext.h file (version 18) +<li>Updated glxext.h file (version 19) <li>GL_MAX_DRAWBUFFERS is now 4 (software rendering) so "multiple render targets" are really supported. </ul> |