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authorEric Anholt <eric@anholt.net>2010-11-12 12:04:09 -0800
committerEric Anholt <eric@anholt.net>2011-03-11 12:55:14 -0800
commit20f7a6f11aef492d5ca13e8ba9525eb2961d483c (patch)
tree9ab33a32d4c81db4986988207ca86fc49dbfc95f /docs
parentcdacca4868bbfe2e39f72d524556e7b2c7200ba5 (diff)
mesa: Add a builtin uniform for the ATI_envmap_bumpmap rotation matrix.
For fixed function fragment processing in GLSL IR, we want to be able to reference this state value. gl_* not explicitly permitted is reserved, so using this variable name internally shouldn't be any issue.
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