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author | Brian Paul <brian.paul@tungstengraphics.com> | 1999-02-23 03:50:43 +0000 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 1999-02-23 03:50:43 +0000 |
commit | 31edff1b5243aade7c2ff14de656876311960b4d (patch) | |
tree | c90be04a0f63a7c62d4710ba32ecd6fa640af9b0 /docs | |
parent | ecc88c1e1cad4a5ac933fd085237f54cff62d2d4 (diff) |
initial rev
Diffstat (limited to 'docs')
-rw-r--r-- | docs/VERSIONS | 637 |
1 files changed, 637 insertions, 0 deletions
diff --git a/docs/VERSIONS b/docs/VERSIONS new file mode 100644 index 0000000000..b4a6f1466d --- /dev/null +++ b/docs/VERSIONS @@ -0,0 +1,637 @@ + +Mesa Version History +==================== + +1.0 beta February 1995 + Initial release + +1.1 beta March 4, 1995 + Changes: + faster point and line drawing (2x faster) + more systems supported, better Makefiles + Renamed lib*.a files to avoid collisions + many small bug fixes + New: + pseudo-GLX functions added + new implementation of evaluators (eval2.c) + GLUT support + +1.1.1 beta March 7, 1995 + Changes: + Reverted from eval2.c to eval.c due to FPE on Linux + more speed improvements + more Makefile changes + +1.1.2 beta March 14, 1995 + New: + implementation of SGI's blending extensions + glXUseXFont implemented + added MESA_DEBUG environment variable support + Changes: + Using eval2.c again + more FPE-prevention checks (0-length normals are OK) + a few small bug fixes + much faster pixel logic ops! + faster transformation arithmetic + +1.1.3 beta March 31, 1995 + New: + gluScaleImage() and gluBuild2DMipMaps() implemented + Mesa widgets for Xt/Motif + blendEXT demos + added environment variables for selecting visuals + Changes: + almost all GLUT demos work correctly now + faster X device driver functions + more bug fixes + +1.1.4 beta April 20, 1995 + Bug fixes: + - missing #define SEEK_SET in src-tk/image.c + - compile glShadeModel into display lists + - fixed pow() domain error in src/light.c + - fixed "flickering bitmaps" in double buffer mode + - fixed tk.h and aux.h for C++ + - state of LIGHT_MODEL_LOCAL_VIEWER was inverted + New features: + - MUCH, MUCH nicer dithering in 8-bit RGB mode + - updated widgets and widget demos + - Implemented GLXPixmap functions + - Added GLU 1.1 and GLX 1.1 functions + - Changed the X/Mesa interface API, more versatile + - Implemented gluPartialDisk() + +1.2 May 22, 1995 + Bug fixes: + - IRIX 4.x makefile problem + - modified tk to share root colormap as needed + - gluLookAt normalization problem + - suppress Expose, NoExpose events in swapbuffers + - glBitmap() and glDrawPixels() clipping + New features: + - GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture + modes implemented + - texture maps stored more efficiently + - texture maps can be compiled into display lists + - Bogdan Sikorski's GLU polygon tesselation code + - Linas Vepstas's sweep and extrusion library + - glXCreateContext()'s shareList parameter works as it's supposed to. + XMesaCreateContext() updated to accept a shareList parameter too. + - Mesa can be compiled with real OpenGL .h files + - MESA_BACK_BUFFER environment variable + - better GLX error checking + +1.2.1 June 22, 1995 + Bug fixes: + - X/Mesa double buffer window resize crash + - widgets now pass PointerMotion events + - X/Mesa incorrect default clear color and drawing color + - more robust X MIT-SHM support in X/Mesa + - glTexImage( format=GL_LUMINANCE ) didn't work + - GL_LINE mode polygons with line width > 1.0 could cause a crash + - numerous feedback bugs + - glReadPixels() from depth buffer was wrong + - error prone depth and stencil buffer allocation + New features: + - Preliminary Microsoft Windows driver + - Implemented a number of missing functions: glEvalCoord[12][df]v(), + glGet...(), etc. + - Added a few missing symbols to gl.h and glu.h + - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons. + - Faster rendering of lines when width=2.0 + - Stencil-related functions now work in display lists + Changes: + - renamed aux.h as glaux.h (MS-DOS names can't start with aux) + - most filenames are in 8.3 format to accomodate MS-DOS + - use GLubytes to store arrays of colors instead of GLints + +1.2.2 August 2, 1995 + New features: + - texture mapped points and lines + - NURBS! (but not 100% complete) + - viewports may safely extend beyond window boundaries + - MESA_PRIVATE_CMAP environment variable + - Grayscale X display support + - two new demos: demos/gears.c and demos/shadow.c + - MachTen for Macintosh configuration + Bug fixes: + - glGet*(GL_DEPTH_BITS) returned bytes, not bits + - point, line, and bitmap rasterization suffered from roundoff errors + - fixed a division by zero error in line clippping + - occasional wrong default background color really fixed! + - glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work + - gluBuild2DMipmaps malloc problem fixed + - view volume clipping of smooth shaded lines resulted in bad colors + Changes: + - new visual selection method in glXChooseVisual() + - improved GLU quadric functions + - call XSync for glFinish and XFlush for glFlush + - glVertex() calls now use a function pointer to avoid conditionals + - removed contrib directory from Mesa tar file (available on ftp site) + - AIX shared library support + - Removed GLUenum type as it's not in OpenGL + +1.2.3 September 26, 1995 + New features: + - Mesa header files now equivalent to SGI OpenGL headers + - Support for HP's Color Recovery dithering displays + - Faster vertex transformation + - Faster raster operations into X windows under certain conditions + - New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General + - 4-bit visuals now supported + Bug fixes: + - glScissor bug fixed + - round-off errors in clipping lines against clip planes fixed + - byte swapping between hosts and display servers implemented + - glGetError() can be called without a current rendering context + - problem with accidentally culled polygons is fixed + - fixed some widget compilation problems + +1.2.4 November 17, 1995 + New features: + - More speed improvements (lighting, fogging, polygon drawing) + - Window system and OS-independent off-screen rendering + - Preliminary Fortran bindings + - glPolygonOffsetEXT implemented + - glColorMask and glIndexMask now fully implemented + - glPixelZoom implemented + - display lists fully implemented + - gamma correction + - dithering in 8-bit TrueColor/DirectColor visuals + Changes: + - Improved device driver interface + - tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk + - Dithering support moved from core into device driver + Bug fixes: + - glEnable/Disable( GL_LIGHTING ) didn't always take effect + - glReadPixels byte swapping was broken + - glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken + - duplicate glColor4b() prototype in GL/gl.h removed + - stripes in wave -ci demo fixed + - GL_LINEAR_MIPMAP_NEAREST had wrong value + - bugs in HP Color Recovery support fixed + - fixed bug when blending lines, points, bitmaps outside of window + +1.2.5 November 30, 1995 + New Features: + - updated MS Windows driver + - new implementation of StaticGray/GrayScale visual support + Bug fixes: + - pixelzooming with gamma correction or blending didn't work + - HP color recovery visual wasn't being picked by glXChooseVisual + - glClear didn't always observe glColorMask changes + - olympic and offset demos didn't compile on some Suns + - texcoord clamping wasn't correct + - a polygon optimization introduced an occasional sampling problem + +1.2.6 January 26, 1996 + New Features: + - faster line and polygon rendering under certain conditions. See + Performance Tips 9 and 10 in README + - profiling + - lighting is a bit faster + - better perspective corrected texture mapping + - Amiga AmiWin (X11) support + - preliminary Linux SVGA driver + Changes: + - now using a 16-bit depth buffer, faster, smaller + - GL_NORMALIZE is disabled by default + Bug fixes: + - projective texture mapping + - fixed a memory leak in the context destroy function + - GL_POLYGON with less than 3 vertices caused a crash + - glGet*() returned wrong result for GL_INDEX_MODE + - reading pixels from an unmapped X window caused a BadMatch error + +1.2.7 March 5, 1996 + New: + - faster lighting + - faster 16-bit TrueColor rendering on Linux + - faster 32-bit TrueColor rendering on Linux, HP, IBM + - non-depth-buffered XImage polygons are faster + - vertex array extension + - software alpha planes + - updated Macintosh driver + - new NeXT driver + - GLU quadric functions generate texture coordinates + - reflect.c demo - reflective, textured surface demo + Changes: + - gamma correction code moved into the X driver for better performance + Bug fixes: + - multiple glClipPlane()'s didn't work reliably + - glPolygonMode() didn't always work + - glCullFace( GL_FRONT_AND_BACK ) didn't work + - texture mapping with gamma correction was buggy + - floating point exceptions in texture coordinate interpolation + - XImage byte swapping didn't always work + - polygon edge flags weren't always used correctly + +1.2.8 May 22, 1996 + New: + - overlay planes on X servers with the SERVER_OVERLAY_VISUALS property + - better monochrome output + - more IRIX 6.x configurations + - more robust RGB mode color allocation + - added MESA_XSYNC environment variable + - GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions + - GL_MESA_window_pos extension + - faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT + and GL_UNSIGNED_INT + - driver for prototype Cirrus Mondello 3-D board + - updated AmigaDOS driver + - a few small speed optimizations in polygon rendering + Changes: + - internal device driver interface modified to simplify device + driver implementations and to support hardware Z buffers + - several changes to the X/Mesa interface (xmesa.h) + Bug fixes: + - fixed pow(0,0) domain error triggered on some systems + - glStencilClear() in a display list caused an infinite loop + - glRasterPos*() was sometimes off by +/-0.5 in X and Y + - color masking and blending were performed in wrong order + - auxSolidCylinder() sometimes drew a wire-frame cylinder + - fixed file writing bug in osdemo.c + - pixel mapping didn't always work + - the GL_GEQUAL stencil func didn't work + - the GL_INVERT stencil op didn't work + - the stencil write mask didn't work + - glPush/PopAttrib() didn't do enough error checking + - glIsList() didn't always work correctly + +2.0 October 10, 1996 + New: + - Implements OpenGL 1.1 API functions + - all texture filtering modes supported (mipmapping) + - faster texture mapping, see Performance Tip 11 in README + - antialiased RGB points + - X support for line and polygon stippling + - glDrawBuffer( GL_FRONT_AND_BACK ) works + - util/ directory of useful stuff + - demos/texobj demo of texture objects + Changes: + - major internal changes for thread-safeness + - new device driver interface + - MESA_ALPHA env variable removed + - triangle rasterizer replaces polygon rasterizer + Bug fixes: + - glPopAttrib() bug + - glDrawBuffer(GL_NONE) works now + +2.1 December 14, 1996 + New: + - VMS support + - MS-DOS driver + - OpenStep support + - updated, combined Windows 95/NT driver + - implemented glGetLighti() and glGetTexGen*() + - GLX does garbage collection of ancillary buffers + Bug fixes: + - removed unused _EXT constants from gl.h + - fixed polygon offset bugs + - Z coordinates of clipped lines were incorrect + - glEdgeFlag() in display lists didn't always work + - glLight*() in display lists didn't work + - fixed X line stipple bugs (Michael Pichler) + - glXUseXfonts XFreeFont/XFreeFontInfo bug fixed + - fixed a feedback bug + - glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix + - polygons were sometimes culled instead of clipped + - triangle rasterizer suffered from float/int overflow exceptions + - fixed FP underflow exception in lighting (specular exponent) + - glEnable/glDisable of GL_EXT_vertex_array enums didn't work + - fixed free(NULL) in GLU tesselator code + - using 24-bit color on some X servers resulted in garbage rendering + - 32-bit per pixel mode for XFree86 now works + - glRotate(a,0,0,0) gave unpredictable results + - GL_LINE_STRIP with > 480 vertices had occasional clipping problems + - 8-bit TrueColor GLXPixmap rendering incorrectly required a colormap + - glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled + - glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right + - accumulation buffer was limited to positive values + - projective textures didn't work + - selection buffer overflows weren't handled correctly + Changes: + - restored the GL_EXT_polygon_offset extension + - slightly faster RGB dithering + - the SVGA driver works again + - Amiga driver now distributed separately + - NeXT driver updated for Mesa 2.x + +2.2 March 14, 1997 + New: + - better color selection when dithering + - added GL_EXT_texture_object extension + - updated MS-DOS driver for DJGPP + - added openbsd make configuration + - faster dithered flat-shaded triangles + - various compilation problems with Motif widgets fixed + - gl.h, glx.h and glu.h name mangling option + - BeOS driver + - 3D texture mapping extension + - GL_MESA_resize_buffers extension + - morph3d, stex3d and spectex demos + - 3Dfx support + Bug fixes: + - glColorMaterial should finally work right in all respects + - linear interpolation of mipmap levels was incorrectly weighted + - readpix.c didn't compile on Macintosh + - GL_INVERT and related logic ops didn't work right + - glTexImage[12]D() didn't check its parameters consistantly + - fixed a memory leak in glTexImage[12]D() + - kludged around a SunOS 5.x/GCC compiler bug in the feedback code + - glReadPixels aborted instead of normally catching some errors + - a few 1.1 constants were missing or misnamed in gl.h + - glBegin(p); glBegin(q); didn't generate an error + - fixed a memory leak in GLX code + - clipping of concave polygons could cause a core dump + - 1-component alpha texture maps didn't work + - fixed a GLU polygon tesselator bug + - polygons with colinear vertices were sometimes culled + - feedback triangle colors were wrong when using smooth shading + - textures with borders didn't work correctly + - colors returned in feedback mode were wrong when using lighting + - spotlights didn't effect ambient lighting correctly + - gluPartialDisk() had a few bugs + Changes: + - device driver interface expanded to support texture mapping + - faster matrix inversion subroutine + - commented out #include "wmesa_extend.h" from src/wmesa.c + - fixed many compiler warnings in the demo programs + +2.3 June 30, 1997 + New: + - Mesa distribution divided into two pieces: library code and demos + - faster vertex transformation, clip testing, lighting + - faster line drawing + - TrueColor visuals how have dithering (for depths < 24 bits) + - added MESA_NO_DITHER environment variable + - new device driver function: NearFar(), RenderVB(), RasterSetup() + - added LynxOS configuration + - added cygnus Win32 configuration + - added texcyl.c GLUT demo + - added XMesaDitherColor() to X/Mesa interface + - new NURBS code from Bogdan Sikorski + - added demos/shape.c (non-rectangular X window!) + Bug fixes: + - glEnable/DisableClientState() were missing from GL/gl.h + - GL_SPHERE_MAP texcoord generation didn't work correctly + - glXGetConfig() returned wrong number of depth, stencil, accum bits + - glDrawPixels feedback/selection didn't examine RasterPos valid bit + - black and white were reversed on some monochrome displays + - fixed potential image memory leak (wasn't setting reference counter) + - glDrawPixels sometimes didn't recognize some GL state changes + - gluProject/UnProject() didn't check for divide by zero + - stex3d demo called random() and srandom(), not portable + - fixed memory leaks in context.c and drawpix.c + - fixed NULL dereferencing problem in gl_update_texture_state() + - glReadPixels between glBegin/glEnd didn't generate an error. + - fixed memory leak in polygon tesselator (Randy Frank) + - fixed seg fault bug drawing flat-shaded, depth-tested lines + - clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded + - glBindTexture sometimes didn't work + - fixed a bug deep in glXReleaseBuffersMESA() + - fog was mistakenly applied to alpha + - glPopMatrix didn't set "dirty matrix" flag + - glPolygonStipple pattern was sometimes wrong + - glClear wasn't disabled during feedback and selection + - fixed memory leak in glTexSubImage[123]D + Changes: + - many library source files reorganized + - faster X color allocation, colors also freed when finished with them + - new texture sampling function pointer in texture objects + - incorporated 3Dfx VooDoo driver v0.16 into main source tree + - many 3Dfx driver updates + - cygnus Makefiles now included + - updated DOS driver + - made a few changes to dosmesa.c and wmesa.c (VB->Unclipped) + - internally, colors now stored in GLubytes, not GLfixed + - optimized changing of GL_SHININESS parameter + +2.4 September 18, 1997 + New: + - updated 3Dfx Glide driver + - hacks for 3Dfx rendering into an X window or fullscreen + - added depth buffer access functions to X/Mesa and OS/Mesa interfaces + Bug fixes: + - pixel buffer could overflow with long, wide lines + - fixed FP underflow problems in lighting + - glTexSubImage1D() had an unitialized variable + - incomplete texture objects could cause a segfault + - glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop + - flat-shaded quads in a strip were miscolored if clipped + - mipmapped triangle lod computation now works correctly + - fixed a few under/overflow bugs in triangle rasterizer + - glArrayElement() assigned bad normal if normal array disabled + - changed argument to glXReleaseBuffersMESA() + - fixed small triangle underflow bugs in tritemp.h (hopefully) + - glBindTexture(target, 0) caused a crash + - glTexImage[123]D() with NULL image pointer caused crash + - glPixelStore parameters are now ignored during display list execution + - fixed a two-sided lighting w/ clipping bug (black vertices) + - textures with width!=height were sometimes mis-rendered + - "weird" projection matrices could cause div by 0, other fp errors + Changes: + - changed precompiled header symbol from PCH to PC_HEADER + - split api.c into api1.c and api2.c + - added hash.c source file (but not used yet) + - a few Sun and HP configuration file changes + - MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN + - fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c) + +2.5 November 20, 1997 + New: + - updated 3Dfx driver (v20) for GLQuake + - added GL_EXT_paletted_texture extension + - added GL_EXT_shared_texture_palette extension + - added GL_EXT_point_parameters extension + - now including Mark Kilgard's GLUT library v3.6 + - new GLUT-based demos in gdemos/ + - added a few more Unix config targets + - added Intel X86 assembly language vertex transformation code + - 3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var + - Windows 95 S3 Virge driver + Bug fixes: + - glCopyTexImage?D would crash due to uninitialized variable + - glColor w/ glColorMaterial in a display list caused a bug + - fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver + - glVertex4*() vertices weren't always projected correctly + - trying to use mipmapped textured points or lines caused crash + - glColor[34][fd]() values now clamped to [0,1] before int conversion + Changes: + - new device driver functions for texture mapping + - hash tables used for display list and texture object lookup + - fixed GLX visual handling code to avoid saving redundant visuals + - 3Dfx Glide libraries automatically linked to libMesaGL.so + - dropped the Cirrus Logic Mondello code since it's obsolete + - updated Cygnus Makefiles (Stephane Rehel) + - updated Windows MSVC++ Makefiles (Oleg Letsinsky) + - procedure for making library files has changed: scripts now take + a major and minor version arguments. Make-config changed a lot. + - new implementation of glTexSubImage2D() + - updated widgets-mesa directory to create libMesaGLwM.a (Motif widget) + - separate linux-glide and linux-386-glide configurations + +2.6 February 12, 1998 + New: + - Windows WGL functions + - updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support + - v0.22 of 3Dfx Glide driver + - more X86 assembly language optimizations + - faster blending for some modes + - XMesaSetFXmode() to switch between 3Dfx window and full-screen mode + - added preliminary thread support + - added GLX_MESA_copy_sub_buffer extension + - some clipping optimizations + Bug fixes: + - fixed shading/material bug when drawing long primitive strips + - fixed clipping problem in long primitive strips + - fixed clipping bug when using 3Dfx driver + - fixed a problem when trying to use X fonts w/ 3Dfx driver + - fixed a texture filter bug in 3Dfx/Glide driver + - fixed bug in 3Dfx/Glide driver involving depth mask & clearing + - glLoadMatrix to set projection matrix confused the 3Dfx driver + - non-identity texture matrices didn't work with linux-386 configs + - glGenTextures() didn't reserve the returned texture IDs + - NULL proxy image sent to glTexImageXD() caused crash + - added texture state validation optimization (Henk Kok) + - fixed colormap reuse problem when using both RGB and CI windows + - 32bpp True/DirectColor X visuals weren't recognized + - fixed potential problem in evaluators memory allocation + - fixed assorted demo compilation bugs + Changes: + - replaced old Mesa/windows/ directory with Mesa/WIN32/ directory + - converted a few old glaux/gltk demos to GLUT + - renamed directories: demos -> xdemos, gdemos -> demos + + +3.0 September 17, 1998 + New: + - OpenGL 1.2 API + - GL_EXT_abgr pixel format extension + - GL_SGIS_texture_edge_clamp extension + - GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex) + - GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex) + - GL_EXT_rescale_normal extension and renormal.c demo + - GLX_SGI_video_sync extension (a no-op) + - antialiased lines + - glGetTexImage() now implemented + - glDraw/Copy/ReadPixels() optimizations + - optimized textured triangle code (Marten Stromberg) + - more optimization of dithered TrueColor triangles in X driver + - Linux GGI driver + - updated MGL driver + Bug fixes: + - lots of assorted compilation fixes + - glInitNames didn't write initial hit record + - glBitmap didn't always check for invalid raster position + - switching between GLX and OSMesa contexts caused a crash + - fixed uninitialized variable in Mesa widget code + - fixed typo in texture code which caused book/texgen to crash + - fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP + - gluDisk() in POINT or LINE mode sometimes failed + - fixed texture + fog bug + - GL_COMPILE_AND_EXECUTE mode didn't work reliably + - glMultMatrix in projection matrix mode w/ 3Dfx driver could fail + - glDrawPixels(color index pixels) weren't converted to RGBA + - fixed possible getenv() buffer overflow security bug + - glBitmap in feedback mode was offset by xOrig, yOrig params + - device driver's DrawPixels hook was never used + - glDrawPixels with zoomY!=1 and top/bottom clipping didn't work + - glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte + - fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c + - glCopyTexSubImage2D() didn't work with 3Dfx driver + - lines with width = 2 could cause crash + - glClear with scissor rect sometimes cleared whole buffer + - glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work + - glTexImageXD( .. GL_ABGR_EXT .. ) didn't work + - computation of inverse modelview matrix sometimes failed + - fixed GL_CLAMP mode texture sampling bug + - textured line interpolation was somewhat broken + - textured triangle interpolation was also somewhat broken + - glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one + - evaluator state wasn't fully initialized + - texture coordinate clipping was buggy + - evaluator surfaces could be mis-colored + - glAccum(GL_RETURN, s) didn't obey glColorMask() settings + - zero area polygons shouldn't be culled if polygon mode is point/line + - clipped width and height of glReadPixels was sometimes off by one + - blending with alpha = 0 or 1.0 wasn't always exact + - reading of pixels from clipped region was buggy + - minor tweaking of X visual management in GLX emulator + - glPolygonStipple now obeys pixel unpacking parameters + - glGetPolygonStipple now obeys pixel packing parameters + - interleaved vertex array texture coordinates were broken + - query of proxy texture internal format was broken + - alpha channel wasn't reliably cleared + - fixed divide by zero error in gluScaleImage if dest size = 1 x 1 + Conformance bug fixes: + - GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing + - GL_TEXTURE_INTERNAL_FORMAT was missing + - glGet*(GL_POLYGON_STIPPLE) was broken + - glPush/PopAttrib() didn't save/restore all texture state + - glBitmap in feedback mode didn't work + - feedback of texture coords didn't always work + - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke + - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke + - glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke + Changes: + - upgraded GLUT to version 3.7 + - only GL and GLU library code included in MesaLib.tar.gz + - GLUT and all demos now in MesaDemos.tar.gz + - glaux and gltk libraries removed + - IRIX -n32 and -64 libs go in lib32/ and lib64/ directories + + +3.1 beta 1 November 19, 1998 + New: + - GL_EXT_stencil_wrap extension + - GL_INGR_blend_func_separate extension + - GL_ARB_multitexture extension + - GL_NV_texgen_reflection extension + - newly optimized vertex transformation code + - updated GLUT 3.7 code + - better precision when using 32-bit Z buffer + - Allegro DJGPP driver + Bug fixes: + - glCopyPixels between front/back buffers didn't copy alpha correctly + - fixed out-of-bounds memory access in optimized 2-D texture code + - glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter + - glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter + - clipping of texture coordinates sometimes had bad R,Q values + - GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels + - glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean * + - texture was sometimes applied twice with 3Dfx driver + - glPush/PopAttrib() fouled up texture object reference counts + - glDeleteLists(0, n) caused assertion failure + - bilinear texture sampling wasn't accurate enough + - glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx + - color components were reversed on big endian 32 bpp X visuals + Changes: + - removed GL_EXT_multitexture extension + + +3.1 beta 2 February ??, 1999 + New: + - multi-textured points and lines (mjk@nvidia.com) + - optimized 24bpp X rendering (bernd.paysan@gmx.de) + - added allegro support (bernie-t@geocities.com) + - cleaned-up Windows-related stuff (Ted Jump) + - minor stereo changes (KendallB@scitechsoft.com) + - new BeOS driver which implements BGLView class + - new Direct3D driver (see src/D3D) + - more efficient filled gluCylinder() function + - utilities: util/showbuffer.[ch] and util/glstate.[ch] + - fixed some IRIX compiler warnings + Bug fixes: + - a variety of Windows/Mesa bug fixes (mjk@nvidia.com) + - packed pixel images weren't unpacked correctly + - patches some win32 files in GLUT (mjk@nvidia.com) + - glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX + - fixed lighting bug in Keith's new shading code + - fixed texture segfault seen in Lament screensaver + - fixed miscellaneous low-memory bugs + - glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken + Changes: + - some device driver changes (see src/dd.h) + - new copyright on core Mesa code + |