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author | Brian Paul <brianp@vmware.com> | 2008-12-30 17:11:32 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2009-01-06 09:18:08 -0700 |
commit | b66fe32c52f1920297a6af0391b99f54eb8b310e (patch) | |
tree | ea71252ffec3d72cfd7c2b4bf922c0a3438af099 /doxygen/header_subset.html | |
parent | efe91b0000d162deb20486ef6d5e016a11428499 (diff) |
mesa: allow variable indexing into the predefined uniform variable arrays
This allows code such as "vec4 a = gl_LightSource[i].ambient;" to work.
When a built-in uniform array is indexed with a variable index we need to
"unroll" the whole array into the parameter list (aka constant buffer) because
we don't know which elements may be accessed at compile-time. In the case of
the gl_LightSource array of size [8], we emit 64 state references into the
parameter array (8 elements times 8 vec4s per gl_LightSourceParameters
struct).
Previously, we only allowed constant-indexed references to uniform arrays
(such as gl_LightSource[2].position) which resulted in a single state reference
being added to the parameter array, not 64. We still optimize this case.
Users should be aware that using "gl_LightSource[i].ambient" in their shaders
is a bit expensive since state validation will involve updating all 64
light source entries in the parameter list.
(cherry picked from commit c6537ac8b8130cf2271c8d1e51137a575073c762)
Diffstat (limited to 'doxygen/header_subset.html')
0 files changed, 0 insertions, 0 deletions