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authorChristoph Bumiller <e0425955@student.tuwien.ac.at>2009-12-24 12:39:42 +0100
committerChristoph Bumiller <e0425955@student.tuwien.ac.at>2009-12-24 12:48:00 +0100
commitd29f55546dec74ca77dce3a3bf581c251be1d397 (patch)
tree37715047ca16895352a49a98f26f2395d34cb41d /doxygen/tnl_dd.doxy
parentb5a408bae518ededbb871d113dab89f3e15bfb45 (diff)
nv50: make edgeflags work
It doesn't seem to be possible to set the egdeflag in the vertex shader, so we need to fallback to pushing vertices through the FIFO and use method 0x15e4 if they are used. This only works if VP does MOV OUT[X] IN[Y] where X is the edgeflag output, and Y is saved so we can tell the correct input later. The VP still writes the useless values to wasted outputs as punishment.
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