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author | Eric Anholt <eric@anholt.net> | 2010-06-24 15:21:51 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-06-24 15:27:10 -0700 |
commit | 0ee7d80269bfab14683623b0c8fc12da43db8d78 (patch) | |
tree | 7b2a65190c9934ed8a0ff02f2845323c420153a3 /glsl_parser_extras.h | |
parent | 6b01b50888d22ee330df44240591051cb55cf2a9 (diff) | |
parent | 8364fc85b8273b4d0f2ecebe7e0085e250d29990 (diff) |
Merge branch 'mesa'
This brings in the ir_to_mesa.cpp code I've been developing to codegen
to the Mesa IR. It does not actually generate a complete Mesa
fragment/vertex program yet.
Diffstat (limited to 'glsl_parser_extras.h')
-rw-r--r-- | glsl_parser_extras.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/glsl_parser_extras.h b/glsl_parser_extras.h index 87de9083c0..cfe02e3b0c 100644 --- a/glsl_parser_extras.h +++ b/glsl_parser_extras.h @@ -134,4 +134,6 @@ extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp, extern const char * _mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target); +void do_ir_to_mesa(exec_list *instructions); + #endif /* GLSL_PARSER_EXTRAS_H */ |