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authorEric Anholt <eric@anholt.net>2010-06-03 09:31:46 -0700
committerEric Anholt <eric@anholt.net>2010-06-24 15:05:21 -0700
commit554dbcce77cc7eb38b786c77eee87a5f391b090b (patch)
treeafdf3d95f309acdc80067080fc4d4fab709ce1eb /glsl_parser_extras.h
parent2401338ef8ba73e8a0b85ea1129a8e6127842117 (diff)
ir_to_mesa: Move the classes into the file now that we don't have the burg.
At 1kloc, it doesn't look like I'll want to split the ir_to_mesa file up even once it's feature-complete. Move definitions closer to usage, and prevent rebuilding the world when changing the definitions.
Diffstat (limited to 'glsl_parser_extras.h')
-rw-r--r--glsl_parser_extras.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/glsl_parser_extras.h b/glsl_parser_extras.h
index 87de9083c0..cfe02e3b0c 100644
--- a/glsl_parser_extras.h
+++ b/glsl_parser_extras.h
@@ -134,4 +134,6 @@ extern bool _mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
extern const char *
_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target);
+void do_ir_to_mesa(exec_list *instructions);
+
#endif /* GLSL_PARSER_EXTRAS_H */