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authorIan Romanick <ian.d.romanick@intel.com>2010-03-19 15:34:13 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-03-19 15:34:13 -0700
commit38395c1aad82abdeecbd66bca8daaa6f431c920c (patch)
tree93f83b8840114b352fb70efd2f43dacb77217d9f /glsl_symbol_table.h
parent95517faf6931765408c697e3d60e4469616ad1d3 (diff)
Use separate namespaces for types, variables, and functions
This will allow types and their constructors to be easily stored in the same symbol table. This does add a potential problem that a shader could declare a variable and a function with the same name. This appears to be forbidden by the GLSL spec.
Diffstat (limited to 'glsl_symbol_table.h')
-rw-r--r--glsl_symbol_table.h25
1 files changed, 19 insertions, 6 deletions
diff --git a/glsl_symbol_table.h b/glsl_symbol_table.h
index 482507cf67..ad3ccf06ef 100644
--- a/glsl_symbol_table.h
+++ b/glsl_symbol_table.h
@@ -37,6 +37,13 @@
* type safe and some symbol table invariants.
*/
class glsl_symbol_table {
+private:
+ enum glsl_symbol_name_space {
+ glsl_variable_name_space = 0,
+ glsl_type_name_space = 1,
+ glsl_function_name_space = 2
+ };
+
public:
glsl_symbol_table()
{
@@ -68,17 +75,20 @@ public:
/*@{*/
bool add_variable(const char *name, ir_variable *v)
{
- return _mesa_symbol_table_add_symbol(table, 0, name, v) == 0;
+ return _mesa_symbol_table_add_symbol(table, glsl_variable_name_space,
+ name, v) == 0;
}
bool add_type(const char *name, const glsl_type *t)
{
- return _mesa_symbol_table_add_symbol(table, 0, name, (void *) t) == 0;
+ return _mesa_symbol_table_add_symbol(table, glsl_type_name_space,
+ name, (void *) t) == 0;
}
bool add_function(const char *name, ir_function *f)
{
- return _mesa_symbol_table_add_symbol(table, 0, name, f) == 0;
+ return _mesa_symbol_table_add_symbol(table, glsl_function_name_space,
+ name, f) == 0;
}
/*@}*/
@@ -88,17 +98,20 @@ public:
/*@{*/
ir_variable *get_variable(const char *name)
{
- return (ir_variable *) _mesa_symbol_table_find_symbol(table, 0, name);
+ return (ir_variable *)
+ _mesa_symbol_table_find_symbol(table, glsl_variable_name_space, name);
}
glsl_type *get_type(const char *name)
{
- return (glsl_type *) _mesa_symbol_table_find_symbol(table, 0, name);
+ return (glsl_type *)
+ _mesa_symbol_table_find_symbol(table, glsl_type_name_space, name);
}
ir_function *get_function(const char *name)
{
- return (ir_function *) _mesa_symbol_table_find_symbol(table, 0, name);
+ return (ir_function *)
+ _mesa_symbol_table_find_symbol(table, glsl_function_name_space, name);
}
/*@}*/