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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-09-16 16:28:36 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-09-16 16:28:36 -0600 |
commit | 27341a97a17b23fdf57d33f78b475a474db71e4a (patch) | |
tree | fb37654af175dd7d17d9e6ef2b194346b4c17778 /include/GL/dmesa.h | |
parent | d43951192baa7b76d3e035d689f73c1d2955cddb (diff) |
mesa: rework GLSL vertex attribute binding
Calls to glBindAttribLocation() should not take effect until the next time
that glLinkProgram() is called.
gl_shader_program::Attributes now just contains user-defined bindings.
gl_shader_program::VertexProgram->Attributes contains the actual/final bindings.
Diffstat (limited to 'include/GL/dmesa.h')
0 files changed, 0 insertions, 0 deletions