diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-09-11 17:59:52 -0600 |
---|---|---|
committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-09-11 17:59:52 -0600 |
commit | aa66f08a21b791f338b519f0c2162cd8f7b3aeb0 (patch) | |
tree | 1e8c8e2e01f98759b9ab073d340daca837b65932 /include/GL/foomesa.h | |
parent | dbbbc333442c160b2801062e92c6c5931b64390a (diff) |
cell: initial support for fragment shader code generation.
TGSI shaders are translated into SPE instructions which are then sent to
the SPEs for execution. Only a few opcodes work, no swizzling yet, no
support for constants/immediates, etc.
Diffstat (limited to 'include/GL/foomesa.h')
0 files changed, 0 insertions, 0 deletions