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authorBrian Paul <brianp@vmware.com>2009-08-05 13:46:47 -0600
committerBrian Paul <brianp@vmware.com>2009-08-05 13:46:47 -0600
commita59579c983df651373435791f8f4fd249293b344 (patch)
tree299e15ce205fff5e23a536a979b6e6229e110727 /include/GL/glext.h
parentdcebe220f430221821a10944fbdb639a9252bfef (diff)
st/mesa: implement BlitFramebuffer() for depth/stencil (incomplete)
We now handle the case of blitting Z+stencil to/from combined Z/stencil surfaces. But Z-only or stencil-only and separate depth/stencil surfaces are not yet implemented.
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