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author | Brian Paul <brianp@vmware.com> | 2009-08-05 13:46:47 -0600 |
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committer | Brian Paul <brianp@vmware.com> | 2009-08-05 13:46:47 -0600 |
commit | a59579c983df651373435791f8f4fd249293b344 (patch) | |
tree | 299e15ce205fff5e23a536a979b6e6229e110727 /include/GL/glext.h | |
parent | dcebe220f430221821a10944fbdb639a9252bfef (diff) |
st/mesa: implement BlitFramebuffer() for depth/stencil (incomplete)
We now handle the case of blitting Z+stencil to/from combined Z/stencil
surfaces. But Z-only or stencil-only and separate depth/stencil surfaces
are not yet implemented.
Diffstat (limited to 'include/GL/glext.h')
0 files changed, 0 insertions, 0 deletions