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authorBrian Paul <brian.paul@tungstengraphics.com>2008-09-12 11:42:33 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-09-12 11:42:33 -0600
commit9defef29c59c580da1f6312f737822cd2efc9e28 (patch)
tree417dff5f93a24193f390a48d3e17529232d81a30 /include/GL/glfbdev.h
parentbd34b8a4febb7aadec0545250fd8b6b06ad774e8 (diff)
gallium: avoid redundant tgsi_exec_machine_bind_shader() calls on draw exec path
tgsi_exec_machine_bind_shader() isn't cheap so avoiding unecessary calls is a big win. A similar change should be done for softpipe's fragment exec path but extra care needs to be taken with the texture sampler state/params.
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