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author | Brian <brian.paul@tungstengraphics.com> | 2007-09-25 16:52:38 -0600 |
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committer | Brian <brian.paul@tungstengraphics.com> | 2007-09-25 16:52:38 -0600 |
commit | ccff14de0d6291aa0866ce5d207af416caec69e7 (patch) | |
tree | 0ba9d8139e6749714e7c5fded910bc7eb3b198fa /include/GL/glfbdev.h | |
parent | 02ea8b81414b50936b8b6b7b8031511e12ef55cd (diff) |
Simple implementation of glBitmap rendering.
Create a texture matching the bitmap image and use a fragment program
to modulate current raster color by the boolean-valued texture. Need to
eventually use fragment culling (see comments in code).
Diffstat (limited to 'include/GL/glfbdev.h')
0 files changed, 0 insertions, 0 deletions