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author | Karl Schultz <kschultz@freedesktop.org> | 2002-04-23 18:23:32 +0000 |
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committer | Karl Schultz <kschultz@freedesktop.org> | 2002-04-23 18:23:32 +0000 |
commit | e694a8765a2406838354e39d5c40dab5fbb744e9 (patch) | |
tree | 72bd71093ffb3255b9a2581056a324bbebca18aa /include/GL/glx.h | |
parent | 62c36a2ff39d775c1f1bc377b9ddbc69e2340799 (diff) |
Fix up alpha buffer handling for Windows.
- add two new Pixel Format Descriptors that do not have alpha bits to
mirror the two that do.
- add logic to wglChoosePixelFormat to match PFD's with respect to alpha.
- Create/clear software alpha buffer as required.
Now a wgl or GLUT program can control the creation of a software alpha
buffer via the PFD or GLUT parms, respectively.
Diffstat (limited to 'include/GL/glx.h')
0 files changed, 0 insertions, 0 deletions