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authorEric Anholt <eric@anholt.net>2009-03-18 12:07:09 -0700
committerEric Anholt <eric@anholt.net>2009-03-20 10:41:28 -0700
commit66175aac7609ad314f25fbdff0d3958af310dc24 (patch)
treec8b80a86679d765d76285f5f98f97d6276ddc167 /include/GL/internal/glcore.h
parentcf0122e892df56bc3b013e5d92e487d0fd65f23d (diff)
Fix DRI2 accelerated EXT_texture_from_pixmap with GL_RGB format.
This requires upgrading the interface so that the argument to glXBindTexImageEXT isn't just dropped on the floor. Note that this only fixes the accelerated path on Intel, as Mesa's texture format support is missing x8r8g8b8 support (right now, GL_RGB textures get uploaded as a8r8gb8, but in this case we're not doing the upload so we can't really work around it that way). Fixes bugs with compositors trying to use shaders that use alpha channels, on windows without a valid alpha channel. Bug #19910 and likely others as well. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Diffstat (limited to 'include/GL/internal/glcore.h')
-rw-r--r--include/GL/internal/glcore.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/include/GL/internal/glcore.h b/include/GL/internal/glcore.h
index 547b111370..18f657662a 100644
--- a/include/GL/internal/glcore.h
+++ b/include/GL/internal/glcore.h
@@ -178,4 +178,8 @@ typedef struct __GLcontextModesRec {
#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
+#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
+#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
+#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
+
#endif /* __gl_core_h_ */