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author | Brian Paul <brianp@vmware.com> | 2009-02-10 16:28:25 -0700 |
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committer | Brian Paul <brianp@vmware.com> | 2009-02-10 16:28:25 -0700 |
commit | 537d3ed6f3112fdf16fd853ada0e0bcc8bd83227 (patch) | |
tree | 858cf1c8909c7b4e509c486a994b157466ff7f83 /include/GL/internal | |
parent | c936a6083e2a0bace5f3937bd2c90371aedd9bea (diff) |
mesa: another fix for program/texture state validation
This fixes a regression introduced in 46ae1abbac6837d051c10b2e8b57eab3d4958ff4
Break program validation into two steps, do part before texture state
validation and do the rest after:
1. Determine Vertex/Fragment _Enabled state.
2. Update texture state.
3. Determine pointers to current Vertex/Fragment programs (which may involve
generating new "fixed-function" programs).
See comments in the code for more details of the dependencies.
Diffstat (limited to 'include/GL/internal')
0 files changed, 0 insertions, 0 deletions