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authorBrian Paul <brianp@vmware.com>2009-02-10 16:28:25 -0700
committerBrian Paul <brianp@vmware.com>2009-02-10 16:28:25 -0700
commit537d3ed6f3112fdf16fd853ada0e0bcc8bd83227 (patch)
tree858cf1c8909c7b4e509c486a994b157466ff7f83 /include/GL/internal
parentc936a6083e2a0bace5f3937bd2c90371aedd9bea (diff)
mesa: another fix for program/texture state validation
This fixes a regression introduced in 46ae1abbac6837d051c10b2e8b57eab3d4958ff4 Break program validation into two steps, do part before texture state validation and do the rest after: 1. Determine Vertex/Fragment _Enabled state. 2. Update texture state. 3. Determine pointers to current Vertex/Fragment programs (which may involve generating new "fixed-function" programs). See comments in the code for more details of the dependencies.
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