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author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-09-12 11:42:33 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-09-12 11:42:33 -0600 |
commit | 9defef29c59c580da1f6312f737822cd2efc9e28 (patch) | |
tree | 417dff5f93a24193f390a48d3e17529232d81a30 /include/GL/svgamesa.h | |
parent | bd34b8a4febb7aadec0545250fd8b6b06ad774e8 (diff) |
gallium: avoid redundant tgsi_exec_machine_bind_shader() calls on draw exec path
tgsi_exec_machine_bind_shader() isn't cheap so avoiding unecessary calls
is a big win.
A similar change should be done for softpipe's fragment exec path but
extra care needs to be taken with the texture sampler state/params.
Diffstat (limited to 'include/GL/svgamesa.h')
0 files changed, 0 insertions, 0 deletions