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authorZack Rusin <zackr@vmware.com>2010-04-22 18:36:07 -0400
committerZack Rusin <zackr@vmware.com>2010-04-22 18:36:07 -0400
commit021e0dc78b15fab29e761012860276c2597c8d8f (patch)
tree47358ee32a87554d55794b32ca865f955b32f6ff /include/GLES/gl.h
parentded2374e67bdc2c24e868775d2ff77b39b339d56 (diff)
gallivm: implement indirect addressing over temporaries
a bit more involved than indirect addressing over consts, but still fairly reasonable. we allocate an array instead of individual alloca's, and we do it only if the shader does indirect addressing.
Diffstat (limited to 'include/GLES/gl.h')
0 files changed, 0 insertions, 0 deletions