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author | Zack Rusin <zackr@vmware.com> | 2010-04-22 18:36:07 -0400 |
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committer | Zack Rusin <zackr@vmware.com> | 2010-04-22 18:36:07 -0400 |
commit | 021e0dc78b15fab29e761012860276c2597c8d8f (patch) | |
tree | 47358ee32a87554d55794b32ca865f955b32f6ff /include/GLES/gl.h | |
parent | ded2374e67bdc2c24e868775d2ff77b39b339d56 (diff) |
gallivm: implement indirect addressing over temporaries
a bit more involved than indirect addressing over consts, but still
fairly reasonable. we allocate an array instead of individual alloca's,
and we do it only if the shader does indirect addressing.
Diffstat (limited to 'include/GLES/gl.h')
0 files changed, 0 insertions, 0 deletions