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authorHenri Verbeet <hverbeet@gmail.com>2011-01-30 18:57:39 +0100
committerHenri Verbeet <hverbeet@gmail.com>2011-01-30 18:59:13 +0100
commit38b54158b68479e1f97c8452ba0d67f50dce7582 (patch)
treea899fdb5944ccf2d3e59a80a470ca2cfc673ff4b /include/GLES2
parent3f0a966807f03a364edea0272ddf45f08ab7ce4f (diff)
r600g: Update the flushed depth texture after drawing to the corresponding texture.
I know Jerome will probably rewrite the way depth textures work sometime soon. For the time being this should at least make common depth texture usage for shadowing work properly though.
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