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authorLuca Barbieri <luca@luca-barbieri.com>2010-02-22 13:15:24 +0100
committerYounes Manton <younes.m@gmail.com>2010-03-15 00:03:04 -0400
commitac7ae8bc6ae0d364103d655482a522c12504816b (patch)
treec4e6ac6053c35b184484608038a6314173a384d1 /include/KHR
parentad2d0c26393760ebc7af52de9f693654381431f3 (diff)
nvfx: draw: make perspective corrective texturing work
We must divide everything in the position by w, and emit position as a 4-component vector. Not sure why we must divide, but it works (see progs/redbook/checker).
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