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author | Luca Barbieri <luca@luca-barbieri.com> | 2010-08-03 05:47:41 +0200 |
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committer | Luca Barbieri <luca@luca-barbieri.com> | 2010-08-21 20:42:14 +0200 |
commit | 28eb392a853bb43bdc6cfe7ba814f046c39ca7ae (patch) | |
tree | 6e7cc6d42f4a439aa8e543976e3893829a23be85 /include/VG | |
parent | ff74143fcc80b0157875bb0ce4b34a80f92e09c2 (diff) |
nvfx: new 2D: new render temporaries with resources
This patch adds support for creating temporary surfaces to allow
rendering to surfaces that cannot be rendered to.
It uses the _second_ version of the render temporary infrastructure.
This is necessary for swizzled 3D textures and small mipmaps of
swizzled 2D textures.
This version of the patch creates a resource to use as a temporary
instead of a raw BO, making the code simpler.
Diffstat (limited to 'include/VG')
0 files changed, 0 insertions, 0 deletions