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authorBrian Paul <brian.paul@tungstengraphics.com>2006-10-31 01:22:38 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2006-10-31 01:22:38 +0000
commit256c96136c38f47824b5aaf584bc949788f913e7 (patch)
tree928879cd31710dbc10486b2cc530058f6296802a /include
parentb14bae846678b0d340af5b26c36e762817929d5d (diff)
For TEX instructions use lambda=0. When sampling from texture unit K we
were using the partial derivatives of texcoord[K] but the coordinate used for texture sampling may be something totally different (and texcoord[K] might not be a real texture coord at all). Net result was a bogus LOD is sometimes used, often resulting in using the smallest mipmap level (a constant color). Just use zero for now (undef LAMBDA_ZERO to override). Plus, some additional debug code.
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