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author | Ian Romanick <ian.d.romanick@intel.com> | 2010-06-07 19:10:33 -0700 |
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committer | Ian Romanick <ian.d.romanick@intel.com> | 2010-06-07 19:10:33 -0700 |
commit | cfb3536f10dac343ad635be7f979b292c97eb1a3 (patch) | |
tree | 13273adaa6c63f8533fef0dee7dbb7b4132d93b8 /ir_function_inlining.cpp | |
parent | 19eb5896c4f47a8485a7be2d7b63c6f44dff1b42 (diff) |
Bump GL_MAX_TEXTURE_COORDS from 2 to 4
Every platform that supports GLSL sets GL_MAX_TEXTURE_COORDS to at
least 4, so hard-code 4 for now.
This causes the following tests to pass:
glslparsertest/glsl2/norsetto-bumptbn_sh_fp.vert
glslparsertest/glsl2/xreal-lighting-d-omni.vert
glslparsertest/glsl2/xreal-lighting-db-omni.vert
glslparsertest/glsl2/xreal-lighting-dbs-omni.vert
Diffstat (limited to 'ir_function_inlining.cpp')
0 files changed, 0 insertions, 0 deletions