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authorIan Romanick <ian.d.romanick@intel.com>2010-06-07 19:10:33 -0700
committerIan Romanick <ian.d.romanick@intel.com>2010-06-07 19:10:33 -0700
commitcfb3536f10dac343ad635be7f979b292c97eb1a3 (patch)
tree13273adaa6c63f8533fef0dee7dbb7b4132d93b8 /ir_function_inlining.cpp
parent19eb5896c4f47a8485a7be2d7b63c6f44dff1b42 (diff)
Bump GL_MAX_TEXTURE_COORDS from 2 to 4
Every platform that supports GLSL sets GL_MAX_TEXTURE_COORDS to at least 4, so hard-code 4 for now. This causes the following tests to pass: glslparsertest/glsl2/norsetto-bumptbn_sh_fp.vert glslparsertest/glsl2/xreal-lighting-d-omni.vert glslparsertest/glsl2/xreal-lighting-db-omni.vert glslparsertest/glsl2/xreal-lighting-dbs-omni.vert
Diffstat (limited to 'ir_function_inlining.cpp')
0 files changed, 0 insertions, 0 deletions