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authorKenneth Graunke <kenneth@whitecape.org>2010-06-16 12:18:00 -0700
committerKenneth Graunke <kenneth@whitecape.org>2010-06-21 11:31:54 -0700
commit04ba86a536d76ef24c749e16c785c1634b9187c9 (patch)
treeb9b1d64f0c45a59d8b1e192a3ab363df915ee14e /main.cpp
parent2848c4c183ea0aaca2ca0a23a13196c786403a5c (diff)
Make the main compiler call the preprocessor.
By using a single function, the main compiler doesn't need to include glcpp.h, which currently has a lot of details about the preprocessor internals. In particular, this prevents the two yacc grammars from seeing each other, which would be rather messy to sort out.
Diffstat (limited to 'main.cpp')
-rw-r--r--main.cpp14
1 files changed, 11 insertions, 3 deletions
diff --git a/main.cpp b/main.cpp
index b8b99bf0bb..58657fe201 100644
--- a/main.cpp
+++ b/main.cpp
@@ -124,9 +124,17 @@ compile_shader(struct glsl_shader *shader)
state.loop_or_switch_nesting = NULL;
state.ARB_texture_rectangle_enable = true;
- _mesa_glsl_lexer_ctor(& state, shader->Source, shader->SourceLen);
- _mesa_glsl_parse(& state);
- _mesa_glsl_lexer_dtor(& state);
+ /* Create a new context for the preprocessor output. Ultimately, this
+ * should probably be the parser context, but there isn't one yet.
+ */
+ const char *source = shader->Source;
+ state.error = preprocess(shader, &source, &shader->SourceLen);
+
+ if (!state.error) {
+ _mesa_glsl_lexer_ctor(& state, source, shader->SourceLen);
+ _mesa_glsl_parse(& state);
+ _mesa_glsl_lexer_dtor(& state);
+ }
if (dump_ast) {
foreach_list_const(n, &state.translation_unit) {