diff options
author | Eric Anholt <eric@anholt.net> | 2010-06-24 15:21:51 -0700 |
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committer | Eric Anholt <eric@anholt.net> | 2010-06-24 15:27:10 -0700 |
commit | 0ee7d80269bfab14683623b0c8fc12da43db8d78 (patch) | |
tree | 7b2a65190c9934ed8a0ff02f2845323c420153a3 /program.h | |
parent | 6b01b50888d22ee330df44240591051cb55cf2a9 (diff) | |
parent | 8364fc85b8273b4d0f2ecebe7e0085e250d29990 (diff) |
Merge branch 'mesa'
This brings in the ir_to_mesa.cpp code I've been developing to codegen
to the Mesa IR. It does not actually generate a complete Mesa
fragment/vertex program yet.
Diffstat (limited to 'program.h')
-rw-r--r-- | program.h | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -22,6 +22,7 @@ */ #include <GL/gl.h> +#include "main/mtypes.h" /** * Based on gl_shader in Mesa's mtypes.h. @@ -41,7 +42,6 @@ struct glsl_shader { }; -typedef int gl_register_file; typedef int gl_state_index; #define STATE_LENGTH 5 |