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author | Vladimir Dergachev <volodya@freedesktop.org> | 2005-01-09 22:38:53 +0000 |
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committer | Vladimir Dergachev <volodya@freedesktop.org> | 2005-01-09 22:38:53 +0000 |
commit | e9acd0ca5f0449588e3772024546e107b1e807c4 (patch) | |
tree | fbad21dba83263c089f5436f2b4a0bcad9390418 /progs/beos/sample.cpp | |
parent | 527af7571ef1ccfc772f444224e55534bf9dffe3 (diff) |
Implement a more elaborate hashing scheme for texture formats. Still not perfect.
Transform EmitVertexShader in cmdbuf.c to SetupVertexShader in state.c.
The latter is only temporary and is to be rewritten to auto-generate shaders based on current GL context.
Diffstat (limited to 'progs/beos/sample.cpp')
0 files changed, 0 insertions, 0 deletions