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authorEric Anholt <eric@anholt.net>2010-05-21 09:32:38 -0700
committerEric Anholt <eric@anholt.net>2010-05-21 12:20:39 -0700
commit68fc4b415e322f6744299e39864fbc377c6eff74 (patch)
tree4bafffd8b0105174f3c5c0ae327a005be9145990 /progs/demos/paltex.c
parente4f4489e3fc0b36d72821b55794fb843b2b7fa5f (diff)
Remove demos that have moved to git+ssh://git.freedesktop.org/git/mesa/demos.
The remaining programs are ones I've had difficulty finding a build environment for to make the build system or are unit tests that should probably live next to their code instead. Hopefully people can bring over the build for remaining pieces they care about.
Diffstat (limited to 'progs/demos/paltex.c')
-rw-r--r--progs/demos/paltex.c268
1 files changed, 0 insertions, 268 deletions
diff --git a/progs/demos/paltex.c b/progs/demos/paltex.c
deleted file mode 100644
index 5d4b8662b5..0000000000
--- a/progs/demos/paltex.c
+++ /dev/null
@@ -1,268 +0,0 @@
-
-/*
- * Paletted texture demo. Written by Brian Paul.
- * This program is in the public domain.
- */
-
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <string.h>
-#ifdef _WIN32
-#include <windows.h>
-#endif
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-
-static float Rot = 0.0;
-static GLboolean Anim = 1;
-
-
-static void Idle( void )
-{
- float t = glutGet(GLUT_ELAPSED_TIME) * 0.001; /* in seconds */
- Rot = t * 360 / 4; /* 1 rotation per 4 seconds */
- glutPostRedisplay();
-}
-
-
-static void Display( void )
-{
- /* draw background gradient */
- glDisable(GL_TEXTURE_2D);
- glBegin(GL_POLYGON);
- glColor3f(1.0, 0.0, 0.2); glVertex2f(-1.5, -1.0);
- glColor3f(1.0, 0.0, 0.2); glVertex2f( 1.5, -1.0);
- glColor3f(0.0, 0.0, 1.0); glVertex2f( 1.5, 1.0);
- glColor3f(0.0, 0.0, 1.0); glVertex2f(-1.5, 1.0);
- glEnd();
-
- glPushMatrix();
- glRotatef(Rot, 0, 0, 1);
-
- glEnable(GL_TEXTURE_2D);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 1); glVertex2f(-1, -0.5);
- glTexCoord2f(1, 1); glVertex2f( 1, -0.5);
- glTexCoord2f(1, 0); glVertex2f( 1, 0.5);
- glTexCoord2f(0, 0); glVertex2f(-1, 0.5);
- glEnd();
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void Reshape( int width, int height )
-{
- glViewport( 0, 0, width, height );
- glMatrixMode( GL_PROJECTION );
- glLoadIdentity();
- glOrtho( -1.5, 1.5, -1.0, 1.0, -1.0, 1.0 );
- glMatrixMode( GL_MODELVIEW );
- glLoadIdentity();
-}
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- break;
- case 's':
- Rot += 0.5;
- break;
- case ' ':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc( Idle );
- else
- glutIdleFunc( NULL );
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void Init( void )
-{
-#define HEIGHT 8
-#define WIDTH 32
- /* 257 = HEIGHT * WIDTH + 1 (for trailing '\0') */
- static char texture[257] = {"\
- \
- MMM EEEE SSS AAA \
- M M M E S S A A \
- M M M EEEE SS A A \
- M M M E SS AAAAA \
- M M E S S A A \
- M M EEEE SSS A A \
- "
- };
- GLubyte table[256][4];
-
- if (!glutExtensionSupported("GL_EXT_paletted_texture")) {
- printf("Sorry, GL_EXT_paletted_texture not supported\n");
- exit(0);
- }
-
- /* load the color table for each texel-index */
- memset(table, 0, 256*4);
- table[' '][0] = 255;
- table[' '][1] = 255;
- table[' '][2] = 255;
- table[' '][3] = 64;
- table['M'][0] = 255;
- table['M'][1] = 0;
- table['M'][2] = 0;
- table['M'][3] = 255;
- table['E'][0] = 0;
- table['E'][1] = 255;
- table['E'][2] = 0;
- table['E'][3] = 255;
- table['S'][0] = 0;
- table['S'][1] = 0;
- table['S'][2] = 255;
- table['S'][3] = 255;
- table['A'][0] = 255;
- table['A'][1] = 255;
- table['A'][2] = 0;
- table['A'][3] = 255;
-
-#ifdef GL_EXT_paletted_texture
-
-#if defined(GL_EXT_shared_texture_palette) && defined(USE_SHARED_PALETTE)
- printf("Using shared palette\n");
- glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, /* target */
- GL_RGBA, /* internal format */
- 256, /* table size */
- GL_RGBA, /* table format */
- GL_UNSIGNED_BYTE, /* table type */
- table); /* the color table */
- glEnable(GL_SHARED_TEXTURE_PALETTE_EXT);
-#else
- glColorTableEXT(GL_TEXTURE_2D, /* target */
- GL_RGBA, /* internal format */
- 256, /* table size */
- GL_RGBA, /* table format */
- GL_UNSIGNED_BYTE, /* table type */
- table); /* the color table */
-#endif
-
- glTexImage2D(GL_TEXTURE_2D, /* target */
- 0, /* level */
- GL_COLOR_INDEX8_EXT, /* internal format */
- WIDTH, HEIGHT, /* width, height */
- 0, /* border */
- GL_COLOR_INDEX, /* texture format */
- GL_UNSIGNED_BYTE, /* texture type */
- texture); /* the texture */
-#endif
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glEnable(GL_TEXTURE_2D);
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-#undef HEIGHT
-#undef WIDTH
-}
-
-
-
-/*
- * Color ramp test
- */
-static void Init2( void )
-{
-#define HEIGHT 32
-#define WIDTH 256
- static char texture[HEIGHT][WIDTH];
- GLubyte table[256][4];
- int i, j;
-
- if (!glutExtensionSupported("GL_EXT_paletted_texture")) {
- printf("Sorry, GL_EXT_paletted_texture not supported\n");
- exit(0);
- }
-
- for (j = 0; j < HEIGHT; j++) {
- for (i = 0; i < WIDTH; i++) {
- texture[j][i] = i;
- }
- }
-
- for (i = 0; i < 255; i++) {
- table[i][0] = i;
- table[i][1] = 0;
- table[i][2] = 0;
- table[i][3] = 255;
- }
-
-#ifdef GL_EXT_paletted_texture
-
-#if defined(GL_EXT_shared_texture_palette) && defined(USE_SHARED_PALETTE)
- printf("Using shared palette\n");
- glColorTableEXT(GL_SHARED_TEXTURE_PALETTE_EXT, /* target */
- GL_RGBA, /* internal format */
- 256, /* table size */
- GL_RGBA, /* table format */
- GL_UNSIGNED_BYTE, /* table type */
- table); /* the color table */
- glEnable(GL_SHARED_TEXTURE_PALETTE_EXT);
-#else
- glColorTableEXT(GL_TEXTURE_2D, /* target */
- GL_RGBA, /* internal format */
- 256, /* table size */
- GL_RGBA, /* table format */
- GL_UNSIGNED_BYTE, /* table type */
- table); /* the color table */
-#endif
-
- glTexImage2D(GL_TEXTURE_2D, /* target */
- 0, /* level */
- GL_COLOR_INDEX8_EXT, /* internal format */
- WIDTH, HEIGHT, /* width, height */
- 0, /* border */
- GL_COLOR_INDEX, /* texture format */
- GL_UNSIGNED_BYTE, /* texture type */
- texture); /* teh texture */
-#endif
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glEnable(GL_TEXTURE_2D);
-
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-}
-
-
-int main( int argc, char *argv[] )
-{
- glutInitWindowSize( 400, 300 );
- glutInit( &argc, argv );
- glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE );
- glutCreateWindow(argv[0]);
- glewInit();
-
- Init();
- (void) Init2; /* silence warning */
-
- glutReshapeFunc( Reshape );
- glutKeyboardFunc( Key );
- glutDisplayFunc( Display );
- if (Anim)
- glutIdleFunc( Idle );
-
- glutMainLoop();
- return 0;
-}