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authorBrian Paul <brian.paul@tungstengraphics.com>2000-06-27 17:04:43 +0000
committerBrian Paul <brian.paul@tungstengraphics.com>2000-06-27 17:04:43 +0000
commit02e8a035934a7400d0194687061107bdaa1bba77 (patch)
treeab0b06c533e6f6fb2d409995f5b01423f29db105 /progs/demos/pointblast.c
parent9e7f9b3e99cf4963e3bc684b5f9fc095be059a82 (diff)
fixed compiler warnings
Diffstat (limited to 'progs/demos/pointblast.c')
-rw-r--r--progs/demos/pointblast.c28
1 files changed, 16 insertions, 12 deletions
diff --git a/progs/demos/pointblast.c b/progs/demos/pointblast.c
index a36046f585..f6486fe55a 100644
--- a/progs/demos/pointblast.c
+++ b/progs/demos/pointblast.c
@@ -13,8 +13,11 @@
/*
* $Log: pointblast.c,v $
- * Revision 1.1 1999/08/19 00:55:40 jtg
- * Initial revision
+ * Revision 1.2 2000/06/27 17:04:43 brianp
+ * fixed compiler warnings
+ *
+ * Revision 1.1.1.1 1999/08/19 00:55:40 jtg
+ * Imported sources
*
* Revision 3.3 1998/07/26 01:24:27 brianp
* removed include of gl.h
@@ -35,6 +38,7 @@
#include <stdlib.h>
#include <string.h>
#include <math.h> /* for cos(), sin(), and sqrt() */
+#define GL_GLEXT_LEGACY
#include <GL/glut.h>
/* Some <math.h> files do not define M_PI... */
@@ -100,7 +104,7 @@ static float float_rand(void) { return rand() / (float) RAND_MAX; }
/* Modeling units of ground extent in each X and Z direction. */
#define EDGE 12
-void
+static void
makePointList(void)
{
float angle, velocity, direction;
@@ -124,7 +128,7 @@ makePointList(void)
theTime = 0.0;
}
-void
+static void
updatePointList(void)
{
float distance;
@@ -167,7 +171,7 @@ updatePointList(void)
}
}
-void
+static void
idle(void)
{
updatePointList();
@@ -178,7 +182,7 @@ idle(void)
glutPostRedisplay();
}
-void
+static void
visible(int vis)
{
if (vis == GLUT_VISIBLE) {
@@ -190,7 +194,7 @@ visible(int vis)
}
}
-void
+static void
recalcModelView(void)
{
glPopMatrix();
@@ -199,7 +203,7 @@ recalcModelView(void)
newModel = 0;
}
-void
+static void
redraw(void)
{
int i;
@@ -247,7 +251,7 @@ redraw(void)
}
/* ARGSUSED2 */
-void
+static void
mouse(int button, int state, int x, int y)
{
/* Scene can be spun around Y axis using left
@@ -262,7 +266,7 @@ mouse(int button, int state, int x, int y)
}
/* ARGSUSED1 */
-void
+static void
mouseMotion(int x, int y)
{
if (moving) {
@@ -273,7 +277,7 @@ mouseMotion(int x, int y)
}
}
-void
+static void
menu(int option)
{
switch (option) {
@@ -347,7 +351,7 @@ menu(int option)
}
/* ARGSUSED1 */
-void
+static void
key(unsigned char c, int x, int y)
{
switch (c) {