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authorBrian Paul <brianp@vmware.com>2009-02-07 11:20:08 -0700
committerBrian Paul <brianp@vmware.com>2009-02-07 11:20:08 -0700
commitb46611633c5da6fa23ee17bce22939fe20ef194e (patch)
treed9a53f74246e03201b372deafdd01f12ad0901f9 /progs/demos
parentf6d23943cd289ed2b60ec01006fb155f22969749 (diff)
mesa: fix logic error in computing enableBits in update_texture_state()
If we had a vertex shader but no fragment shader (i.e. fixed function) we didn't get the right enabled texture targets. Fixes blank/white texture problem.
Diffstat (limited to 'progs/demos')
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