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authorBrian Paul <brianp@vmware.com>2009-03-09 11:48:39 -0600
committerBrian Paul <brianp@vmware.com>2009-03-09 11:49:57 -0600
commit6f915b10d5963466567ea5445631192fd9c4e802 (patch)
treed3f9114e2a0f67bc2f658adef7d5b5186db7017e /progs/egl
parent2b6235c9f79d3d1719601d3a92d67e20a578b626 (diff)
i965: fix cube map lock-up / corruption
If we're using anything but GL_NEAREST sampling of a cube map, we need to use the BRW_TEXCOORDMODE_CUBE texcoord wrap mode. Before this, the GPU would either lock up or subsequent texture filtering would be corrupted.
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