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author | Nicolai Haehnle <nhaehnle@gmail.com> | 2008-06-06 23:47:46 +0200 |
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committer | Nicolai Haehnle <nhaehnle@gmail.com> | 2008-06-06 23:47:46 +0200 |
commit | fa1bc0d7d600b25ec1b9fce157a8c8ddc6723564 (patch) | |
tree | 3281d6bea5942cea815d2776546917b691f18270 /progs/fp/tri-add.c | |
parent | 03a1144cd1de9425a0bc5ceec98f9c49fa19ac6d (diff) |
r300: Improve texture layout calculations
The texture layout calculations for mipmapped cubemaps used to be completely
wrong, since the GPU expects images to be grouped by miplevel instead of by
face number.
This has been fixed now, though the memory layout is still slightly incorrect
for the smaller miplevels. Unfortunately, the docs are lacking in that area.
Diffstat (limited to 'progs/fp/tri-add.c')
0 files changed, 0 insertions, 0 deletions