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authorBrian Paul <brian.paul@tungstengraphics.com>2008-08-16 09:36:46 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-08-16 09:36:46 -0600
commitc0dd9122fdedd4bcab5bc0b3bbb490e6b62fac83 (patch)
treeac114b79c5790b10c0a8904ca79dfea5480c5617 /progs/glsl/CH06-brick.frag.txt
parentce00d232f3c01c71fb659568e9b58da1f24b2519 (diff)
remove .txt suffix from shader source files
Diffstat (limited to 'progs/glsl/CH06-brick.frag.txt')
-rw-r--r--progs/glsl/CH06-brick.frag.txt36
1 files changed, 0 insertions, 36 deletions
diff --git a/progs/glsl/CH06-brick.frag.txt b/progs/glsl/CH06-brick.frag.txt
deleted file mode 100644
index 06ef04e3af..0000000000
--- a/progs/glsl/CH06-brick.frag.txt
+++ /dev/null
@@ -1,36 +0,0 @@
-//
-// Fragment shader for procedural bricks
-//
-// Authors: Dave Baldwin, Steve Koren, Randi Rost
-// based on a shader by Darwyn Peachey
-//
-// Copyright (c) 2002-2006 3Dlabs Inc. Ltd.
-//
-// See 3Dlabs-License.txt for license information
-//
-
-uniform vec3 BrickColor, MortarColor;
-uniform vec2 BrickSize;
-uniform vec2 BrickPct;
-
-varying vec2 MCposition;
-varying float LightIntensity;
-
-void main()
-{
- vec3 color;
- vec2 position, useBrick;
-
- position = MCposition / BrickSize;
-
- if (fract(position.y * 0.5) > 0.5)
- position.x += 0.5;
-
- position = fract(position);
-
- useBrick = step(position, BrickPct);
-
- color = mix(MortarColor, BrickColor, useBrick.x * useBrick.y);
- color *= LightIntensity;
- gl_FragColor = vec4(color, 1.0);
-}