diff options
author | Zou Nan hai <nanhai.zou@intel.com> | 2007-06-21 10:22:28 +0800 |
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committer | Zou Nan hai <nanhai.zou@intel.com> | 2007-06-21 10:22:28 +0800 |
commit | d19d0596daf004b56d80f78fa1a329b43c2ebf94 (patch) | |
tree | 24a911efdfe23a8e4cbec85d519875d78eb64be6 /progs/glsl/CH11-bumpmap.vert.txt | |
parent | 58eac1bbf320b4104c3158aaeca4726f1a59daf9 (diff) |
support branch and loop in pixel shader
most of the sample working with some small modification
Diffstat (limited to 'progs/glsl/CH11-bumpmap.vert.txt')
-rw-r--r-- | progs/glsl/CH11-bumpmap.vert.txt | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/progs/glsl/CH11-bumpmap.vert.txt b/progs/glsl/CH11-bumpmap.vert.txt index d3d19f62ac..55cf43ba7d 100644 --- a/progs/glsl/CH11-bumpmap.vert.txt +++ b/progs/glsl/CH11-bumpmap.vert.txt @@ -31,8 +31,9 @@ void main() v.z = dot(LightPosition, n); LightDir = normalize(v); - v.x = dot(EyeDir, t); - v.y = dot(EyeDir, b); - v.z = dot(EyeDir, n); - EyeDir = normalize(v); +/* v.x = dot(EyeDir, t); + v.y = dot(EyeDir, b); + v.z = dot(EyeDir, n); + EyeDir = normalize(EyeDir); +*/ } |