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authorZou Nan hai <nanhai.zou@intel.com>2007-06-21 10:22:28 +0800
committerZou Nan hai <nanhai.zou@intel.com>2007-06-21 10:22:28 +0800
commitd19d0596daf004b56d80f78fa1a329b43c2ebf94 (patch)
tree24a911efdfe23a8e4cbec85d519875d78eb64be6 /progs/glsl/CH11-bumpmap.vert.txt
parent58eac1bbf320b4104c3158aaeca4726f1a59daf9 (diff)
support branch and loop in pixel shader
most of the sample working with some small modification
Diffstat (limited to 'progs/glsl/CH11-bumpmap.vert.txt')
-rw-r--r--progs/glsl/CH11-bumpmap.vert.txt9
1 files changed, 5 insertions, 4 deletions
diff --git a/progs/glsl/CH11-bumpmap.vert.txt b/progs/glsl/CH11-bumpmap.vert.txt
index d3d19f62ac..55cf43ba7d 100644
--- a/progs/glsl/CH11-bumpmap.vert.txt
+++ b/progs/glsl/CH11-bumpmap.vert.txt
@@ -31,8 +31,9 @@ void main()
v.z = dot(LightPosition, n);
LightDir = normalize(v);
- v.x = dot(EyeDir, t);
- v.y = dot(EyeDir, b);
- v.z = dot(EyeDir, n);
- EyeDir = normalize(v);
+/* v.x = dot(EyeDir, t);
+ v.y = dot(EyeDir, b);
+ v.z = dot(EyeDir, n);
+ EyeDir = normalize(EyeDir);
+*/
}