diff options
author | Brian Paul <brian.paul@tungstengraphics.com> | 2008-08-16 09:36:46 -0600 |
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committer | Brian Paul <brian.paul@tungstengraphics.com> | 2008-08-16 09:36:46 -0600 |
commit | c0dd9122fdedd4bcab5bc0b3bbb490e6b62fac83 (patch) | |
tree | ac114b79c5790b10c0a8904ca79dfea5480c5617 /progs/glsl/CH11-toyball.vert.txt | |
parent | ce00d232f3c01c71fb659568e9b58da1f24b2519 (diff) |
remove .txt suffix from shader source files
Diffstat (limited to 'progs/glsl/CH11-toyball.vert.txt')
-rw-r--r-- | progs/glsl/CH11-toyball.vert.txt | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/progs/glsl/CH11-toyball.vert.txt b/progs/glsl/CH11-toyball.vert.txt deleted file mode 100644 index b7da3ac839..0000000000 --- a/progs/glsl/CH11-toyball.vert.txt +++ /dev/null @@ -1,24 +0,0 @@ -// -// Fragment shader for procedurally generated toy ball -// -// Author: Bill Licea-Kane -// -// Copyright (c) 2002-2003 ATI Research -// -// See ATI-License.txt for license information -// - -varying vec4 ECposition; // surface position in eye coordinates -varying vec4 ECballCenter; // ball center in eye coordinates -uniform vec4 BallCenter; // ball center in modelling coordinates - -void main() -{ -//orig: ECposition = gl_ModelViewMatrix * gl_Vertex; - - ECposition = gl_TextureMatrix[0] * gl_Vertex; - ECposition = gl_ModelViewMatrix * ECposition; - - ECballCenter = gl_ModelViewMatrix * BallCenter; - gl_Position = ftransform(); -} |