summaryrefslogtreecommitdiff
path: root/progs/glsl/CH11-toyball.vert.txt
diff options
context:
space:
mode:
authorBrian Paul <brian.paul@tungstengraphics.com>2008-08-16 09:36:46 -0600
committerBrian Paul <brian.paul@tungstengraphics.com>2008-08-16 09:36:46 -0600
commitc0dd9122fdedd4bcab5bc0b3bbb490e6b62fac83 (patch)
treeac114b79c5790b10c0a8904ca79dfea5480c5617 /progs/glsl/CH11-toyball.vert.txt
parentce00d232f3c01c71fb659568e9b58da1f24b2519 (diff)
remove .txt suffix from shader source files
Diffstat (limited to 'progs/glsl/CH11-toyball.vert.txt')
-rw-r--r--progs/glsl/CH11-toyball.vert.txt24
1 files changed, 0 insertions, 24 deletions
diff --git a/progs/glsl/CH11-toyball.vert.txt b/progs/glsl/CH11-toyball.vert.txt
deleted file mode 100644
index b7da3ac839..0000000000
--- a/progs/glsl/CH11-toyball.vert.txt
+++ /dev/null
@@ -1,24 +0,0 @@
-//
-// Fragment shader for procedurally generated toy ball
-//
-// Author: Bill Licea-Kane
-//
-// Copyright (c) 2002-2003 ATI Research
-//
-// See ATI-License.txt for license information
-//
-
-varying vec4 ECposition; // surface position in eye coordinates
-varying vec4 ECballCenter; // ball center in eye coordinates
-uniform vec4 BallCenter; // ball center in modelling coordinates
-
-void main()
-{
-//orig: ECposition = gl_ModelViewMatrix * gl_Vertex;
-
- ECposition = gl_TextureMatrix[0] * gl_Vertex;
- ECposition = gl_ModelViewMatrix * ECposition;
-
- ECballCenter = gl_ModelViewMatrix * BallCenter;
- gl_Position = ftransform();
-}